Dawn Felagund (
dawn_felagund) wrote in
b2mem2013-01-08 06:36 pm
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B2MeM 2013 Is Coming!
Yes, that time of year is almost here again: time for our annual Back to Middle-earth Month event! Once again, the Silmarillion Writers' Guild, Many Paths to Tread, and Arda Inspired will be teaming up to bring the Tolkien fandom a month of fun, creativity, and community.
We are currently in the planning phases for this year's challenge, and we need help and feedback from our community to help us decide the challenge we want to run this year. If you have an idea for an event, please do share it in a comment here! (If you want to see what kinds of events we've run in the past, we have links to them all on the SWG site here: http://www.silmarillionwritersguild.org/specialprojects.php.)
Even if you don't have a specific idea for an event, if there's a past event that you loved (or a past event that you'd rather not see something similar to this year), please comment and let us know.
We have only one requirement for B2MeM events: They should be open to the entire Tolkien fan-writing and -art communities. Ideally, this should also allow people to participate whether they have one or thirty-one days free to work on challenges.
We look forward to hearing everyone's ideas and getting this year's event ready to roll!
We are currently in the planning phases for this year's challenge, and we need help and feedback from our community to help us decide the challenge we want to run this year. If you have an idea for an event, please do share it in a comment here! (If you want to see what kinds of events we've run in the past, we have links to them all on the SWG site here: http://www.silmarillionwritersguild.org/specialprojects.php.)
Even if you don't have a specific idea for an event, if there's a past event that you loved (or a past event that you'd rather not see something similar to this year), please comment and let us know.
We have only one requirement for B2MeM events: They should be open to the entire Tolkien fan-writing and -art communities. Ideally, this should also allow people to participate whether they have one or thirty-one days free to work on challenges.
We look forward to hearing everyone's ideas and getting this year's event ready to roll!
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One story a day is crazy enough. Feeling like you have to write more than one is absolutely insane for anyone other than a drabblist. (And I say this as someone driven to short fic.) More than that, I felt drowned out in the drive to actually get feedback. It seemed like quantity was rewarded over quality, in more way than one. I'm not blaming you guys; you all did a fantastic job and it always takes a year or two to work the kinks out of any large project.
How's this for a tweak, though. We can have lots of cards like we did before, and the cards would all have the same numbers, just in different orders. So there'd still be some luck involved because you're trying to get a row, but you're guaranteed to have a prompt to write every day with just one card. This actually sets up an incentive to work off a single card, and do a single story each day.
Personally I'd rather have a single set of prompts that's ordered different ways for different people, because like I said in my other comment I really like it when other people are working with the same prompt as me. It spurs the creative juices. But I get that may not be what the majority wants.
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I like your idea about mixing up the same numbers on the cards, but I probably would never be able to do that for the simple reason that renumbering 105 bingo cards would be a HUGE undertaking--and a very tedious one--and I don't see myself being able to commit that kind of time anytime soon. It might be a lesson going forth for other groups who want to run bingo-type games to do this rather than use the traditional numbering system we used. There was definitely an element of chance involved, and a strategy component, but I actually intended both of those, as some people really like that kind of thinking, while others don't. (Part of the reason that we only run games that involve it every couple of years at most.)
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Say there are two cards available to choose from, one about Aragorn and the other about Feanor. Aragorn has the B row of: 1 3 5 2 4, whereas the Feanor card has the B row of 1 2 3 4 5. (And so on with the other rows.) So when you call out B4, then both Aragorn and Feanor players are guaranteed a prompt that day. The chance element is that it won't occupy the same space on their respective cards, which means that it won't line up in the same way - the Aragorn card may luck out, and get a Bingo off the first eight prompts, whereas for Feanor they might bump around so it takes much longer. Obviously the more cards you have (up to a point of course) the more variety you get. But it wouldn't be any harder than making a card for each prompt. The main difference is that each day you're guaranteed to have a prompt available to you.
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THanks for all the work you do on BMEM. I honestly don't see how you and your mods find the time on top of running SWG. You're a real asset to the fandom.
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At the risk of ensuring you don't get any of presentations done, we actually have all of the prompts from prior B2MeM's still available on our Special Projects page. ;) But the BINGO prompts were by far the most extensive and diverse.