It's definitely going to be more low-key. We have less mod availability than last year (including me, as I will probably be taking two grad classes again next semester, and while they will have just started and so will likely not require papers or presentations at that point, will still be more than I had on my plate last year), and three of the B2MeM mods (me, Russa, and Dreamflower) are also ToME stewards, so we'll be dividing our time there as well. Having read all of the comments here, I think the consensus at this point is something less labor-intensive (from mod and participant perspectives) than bingo last year and something that lets those who want a regular challenge to keep them motivated and those who want to use the month as an excuse to write/finish on or two longer pieces to both feel like they're involved.
It's a tough balance to strike, but my brain is already churning on some ideas based on what's been discussed here. :)
I will definitely run bingo again, probably as a stand-alone challenge (which is why I'm saying, at this point, that *I* will run it and not committing the SWG or any other groups lest my comods come after me with a blunt object! :D) with more limits imposed from last time to make it easier from the admin side. Big involved challenges like the RP and bingo are always learning experiences, and I think, at least, limiting the number of card claims will both reduce the workload on the mods and limit the feeling among participants that they have to create something for 30 prompts a day or feel like they've failed. It's little details like the time it takes to load a page with 15 cards on it in Photoshop on my aging laptop so that I can add one stamp that slip under the radar when planning something like bingo for the first time but that I now know for future reference! :D (And I have a new laptop, which would seriously half the time I spent last year, but even half of last year's commitment is more than I am prepared to make at this point.)
Anyway, on bingo and the RP, we don't generally repeat challenges for B2MeM, although we may use elements that people liked (a challenge a day, game format, daily "prizes"); both of these I will probably run independently again, at a later date, either on my own, or if my comods don't have any blunt objects nearby, with the SWG. ;)
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Date: 2013-01-09 05:38 pm (UTC)It's a tough balance to strike, but my brain is already churning on some ideas based on what's been discussed here. :)
I will definitely run bingo again, probably as a stand-alone challenge (which is why I'm saying, at this point, that *I* will run it and not committing the SWG or any other groups lest my comods come after me with a blunt object! :D) with more limits imposed from last time to make it easier from the admin side. Big involved challenges like the RP and bingo are always learning experiences, and I think, at least, limiting the number of card claims will both reduce the workload on the mods and limit the feeling among participants that they have to create something for 30 prompts a day or feel like they've failed. It's little details like the time it takes to load a page with 15 cards on it in Photoshop on my aging laptop so that I can add one stamp that slip under the radar when planning something like bingo for the first time but that I now know for future reference! :D (And I have a new laptop, which would seriously half the time I spent last year, but even half of last year's commitment is more than I am prepared to make at this point.)
Anyway, on bingo and the RP, we don't generally repeat challenges for B2MeM, although we may use elements that people liked (a challenge a day, game format, daily "prizes"); both of these I will probably run independently again, at a later date, either on my own, or if my comods don't have any blunt objects nearby, with the SWG. ;)